Stories

MyStory - MyTerritory

The Team
MyTerritory team was formed from three multidisciplinarity and multicultural students. Client in the project was Nokia Research Center. Taking each members background and interests to account we know we had most exelent team to accomplish the task at hand. Team consisted on project manager/client programmer, server side programmer and a graphic designer. The client was coded with Qt and QML, server was coded with PHP and offered simple, but effective REST interface to client. Graphical interface was decorated with mafia themed look-and-feel.

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Finding Memo

The Solution
The idea is to make an application  which demonstrates Memo walls similar to   what  people have on refrigerator doors in their kitchens. All the photographs, notes and even our children drawing which were previously magnetized to refrigerators can now be organized and visualized in the Tablet Memos can be sent to other family members or friends to view or edit and share again through their mobile device.  our family memo wall is always with us and we can view the updates even if we aren't home.

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Undisclosed Share

The solution
The project Undisclosed Share was a combination of two project topics from Nokia. The goal was to create an easy way to share content instantly on the spot, and also to connect efficiently with your closest friends. Thus, Spubbler was born.

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Team InnoRobots

The Solution
Social robotics is a not very well known, but aspiring area of science which explores of possibilities of implementing robots into social environments and tasks. The subject not being very well known makes the researchers of this area have to explain the very basics whenever they want to spread their knowledge on this matter. The solution produced to this issue by InnoSummer 2011-team Social Robotics is a good-looking and fun interactive presentation that the experts and people alike can use to explain what social robotics is about.

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4Eyes

About

The 4Eyes project involved designing and implementing a functional demo of a web-based information visualization application for logistics data. The project was commissioned by Logia Software, a subsidiary of Itella. A production version of the application would be used by managers and executives who need business intelligence for supporting decision-making and recognizing business opportunities.

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InnoSummer 2010: Wearable Computing

Wearable Computing revolved around electronics worn on the body. We were asked to come up with concepts and prototypes that either had a social and/or a context-aware aspect in them. In addition, the prototypes were supposed to be relatively cheap to make, so we had to avoid any high technology solutions. In the end, we wanted the final products to be cool and awesome, and not just some nerdy electronics. (And don't get me wrong on this, a certain type of nerdiness is definitely cool!) So, what we actually made were essentially two prototypes: the navigation hat, and the game shirt.

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InnoSummer 2010: Music Space

Instead of having all of your digital music in hierarchical lists where you have to go through long lists to find a particular track, we designed and implemented a music player incorporating 3D sound browsing, which is fast and easy to use.

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InnoSummer 2010: Lady GaGa calling

Project in a nutshell

The application developed during this project was called Megaphone. The aim of the project was to provide multicast calling service to users based on VoIP i.e. the ability to reach out multiple users with just one call. As a bonus feature users can also make traditional one-to-one video calls.

The application provides ways to create and manage groups, profile management, privacy settings and schedule calls for the members of a group.

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InnoSummer 2010: One-eyed Wizard

One-eyed Wizard was a project involving high technology and high concepts. Technologies like computer vision, smart spaces and mobile streaming are all quite technically challenging, for both comprehension and execution. We worked hard to combine all these different matters into a conceivable idea and a usable mobile application.

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InnoSummer 2010: Sensor Assisted Image Tagging

We are introducing a revolutionary camera application for Nokia N900 that helps users to tag their photos automatically, and therefore helps in finding and viewing photos from a huge photo collection. We call it the Livingstone!

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InnoSummer 2010: Haptic Paintball

Project in a nutshell

A multiplayer paintball game using only gestures and haptics for user feedback.

Description

We made two games on InnoSummer project called Barking Irons, a fast paced western duel game played on N900s, and Super Awesome Fighters which was the main project for the summer.

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InnoSummer 2010: Killer Mixed Reality Application

Project description

The InnoSummer team no. 5 created an event-based social mobile application with gaming elements, called Eventourage.

The application is used to gain and share information about the events taking place in venues around the user.

Points and Trophies are also rewarded for attending and sharing the events.

Eventourage was chosen as the best InnoSummer 2010 project.

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Rich context information sharing in Facebook

1. Project in nutshell

This project implemented a Facebook application to display context information obtained from a mobile phone. The company partner, Nokia Research Center, provided us a software package that detects the user?s environment (e.g. car, restaurant, street) and activity (e.g. 
idle, running, walking). The mobile application transmits this information to Facebook, and a Facebook application displays the information in an entertaining and interesting way.

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Ambiance Sharing

1. Project in nutshell

Project Ambiance sharing is all about recording and/or sharing of an 360 degree audio-visual scene through some kind of multi-camera & multi-microphone array system configuration. The project topic itself is very broad and there are many challenges in the array setup and processing. The project has two big challenges: To have a multi-camera processing system to cover 360 degree 3D visual scene and multi-microphone processing system to record or process 3D sound synchronized along with the 3D visual scene.

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Visual Management in multiproducer network

"Corporate managers understand the benefit of capturing and sharing intellectual capital, but they do not understand the process of putting it into action."

Project team created a measurement and visualisation framework as well as a demo how process owner can guide and manage its processes produced by multiproducer network. The demo shows how to manage visually service processes by means of of informative and visually effective control room with relevant indicators and clear and simple signals.

"We had an enthusiastic spirit over the project and now we are looking forward to new challenges!"

Project team: Esa Vaarala, Erkka Kettunen, Johannes Mamia, Joona Isopahkala, Perttu Ylinen, Roni Blomberg, Topi Pihko

 

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Thought controlled gaming

1. Project in nutshell

Modern graphics. Arcade gameplay. Exciting controls.

The team produced a bundle of 5 games with novelty controls including facial muscles, player concentration, stress levels and head movement.

2. What did we learn?

Practical experience in software developement is always a good thing. 
Learning to work in new developement environments and to use new tools is always an eye opening exprerience. When thinking of the Innosummer as a whole I think the overall process was very educational and all experiences will help in future.

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Local buddy

A virtual city guide for mobile devices with an aim to be more flexible and up
to date than an regular tourist guide.
Team designed an innovative concept of a Local Buddy Ecosystem and prototype of it's most essential part: The Local Buddy Mobile application for Nokia S60 5th edition and Maemo devices.

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Machinima

Would it be easier to present your new innovation by the means of machine cinema? Team tested Machinima VS traditional film-making and created presentation videos for upcoming concepts.

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Innovator

The new TV show designed to make your life better one problem at a time.

A television reality show format development & interactive content, creates fresh ideas and solutions on how to improve things - and execute them!

The pilot of Innovator has shown that innovating processes can make interesting television.

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Animal Carnival

Animal Carnival – webcam-controlled online game for small children and Summeri-tuunaamo – modifying platform for online games.

Animal Carnival and Summeri-tuunaamo (in English)

You can also try Animal Carnival online game here (in Finnish only)!

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Playful UI, Green Quests

New game-like interface for the mobile calendar, Green Quest, eco-awareness community game and Personal music collection as a 3-D space.

Everyday things seen in a new light by three innovative Demola teams: an easy-to-browse mobile calendar with playful features, music collection as a spatial concept, and community gaming as an eco-awareness campaign tool.

Playful UI, Green Quests & Novel UI interacting with a music collection in English

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Katsaus käynnissä oleviin projekteihin

Demola-tiimeillä rullaa ja pörisee – Työn alla on laaja kirjo projekteja mesh-lähiverkkosuunnittelusta tietojohtamisen visualisointiin ja ohjelmistokehityksestä web-peliin.

Katsaus Demolan toimintaan ja käynnissä oleviin projekteihin

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Rekrytointityökalu käyttäjätestauksiin

Demola-tiimi kehitti ohjelmiston ohjelmistotestaajien rekrytointiin: User study recruiting assistant (USRA)

User study recruiting assistant

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