• 2 members

    OpenLight is a development project that explores the potential of various social media tools in building a web based tool for lighting professionals. This web-based platform will bring together lighting designers and companies, opening possibilities for new kinds of dialogue and knowledge sharing.

  • 8 members

    XMLdation.com is a growing company focused on payment processes and helping customers to get closer to full automation in payment processing. To help achieving this we would need a tool to easily visualize data flows between different parties.

  • 4 posts
    5 members

    Terminal Mode (www.terminalmode.org) offers a seamless connectivity between a mobile device and the in-vehicle infotainment system. Terminal Mode technology is extremely simple from the consumer perspective utilizing existing standards and technologies. Such examples include Universal Plug and Play (UPnP™), Virtual Networking Computing (VNC™), USB and Bluetooth™. The mobile device and it’s applications can be controlled through the in-vehicle touch display, control buttons, and steering wheel controls, when the connection is made via Terminal Mode.

    All applications accessible in a vehicle need to be designed for in-vehicle use to cause minimal driver distraction. The applications need to be aware of the users primary task, which is driving. The goal for this project is to create a framework for in-vehicle advertising. The framework should allow visible advertisement to be based intelligently on the in-vehicle infotainment system screen as well as audio advertisement to part of a continuous audio stream. The framework should take the benefit of available information like location, destination (if navigating), driving time, nearby locations, etc.

  • 3 posts
    7 members

    Mobile devices equipped with GPS receivers and other sensors and connected to services with map data enable exiting location-based services to be built. One alternative of collecting data for location based services is to crowd-source information from users. In this proposal the goal is to crowd source music playing data which is used to populate a world of music.

  • 6 posts
    7 members

    Current advances in 3D audio ,video and gaming, as well as, augmented reality stimulate the development of 3D devices targeted for the consumer domain. Majority of 3D displays currently available on the market can be divided into two categories. One, for which either polarized or shutter glasses are needed, and one for which no glasses are required.

  • 2 posts
    6 members

    Near-to-Eye Display (NED) offers a big screen experience to the user anywhere, anytime. It provides a way to perceive a larger image than the physical device itself is. To be able to interact with the displayed UI efficiently, we have also integrated a video-based gaze tracker into the NED. The data from the highly integrated gaze tracker reflects the user focus point in the displayed image which can be used as an input device for the NED system.

  • 8 members

    NRC CoWS provides a common Web service platform for managing content in the cloud using standard Internet technologies; plus secured access to NAVTEQ JourneyView web service for next generation street level imagery and 3-D building data.  Such secured and managed setup requires a logging and monitoring mechanism in place to throttle the access traffic from all authenticated clients.

  • 4 posts
    8 members

    Genres are insufficient way of organizing music and ordinary people know only few genres. There is space for new innovation in categorizing music collections. The goal of the project is to help users organize and find music through pictures representing certain moods.

  • 4 members

     

    OpenLight is a development project that explores the potential of various social media tools in building a web based tool for lighting professionals. This web-based platform will bring together lighting designers and companies, opening possibilities for new kinds of dialogue and knowledge sharing. This database will enable the users to make their own searches and to represent the data in their preferred modes, for example on their web pages.

  • 3 posts
    6 members

    Galaxi is a Yleisradio’s web service for school kids from ages 8 to 11. The television show of Galaxi is going through a renewal in the end of 2011. The visuality (graphics and stage equipment), music and the whole web site is going to be changed. Also the program itself is going through an internal change. The target audience is going to be the same, but the new program is adding new content in weekday shows in addition to weekend morning shows.

  • 1 posts
    6 members

    Tuokio is an independent games developer focusing on high quality multiplayer games for iPhone and iPad with three games on the AppStore: King of Opera, Raiding Company and Blonde vs Brunette Racing. More players, more fun!

    Tuokio: http://www.tuokio.com/

    Tuokio news: http://twitter.com/tuokiotime

  • 8 posts
    5 members

    Pikku Kakkonen website (yle.fi/pikkukakkonen) is one of the most popular and famous internet services for kids and their parents in Finland (Lasten Mediabarometri 2010). Children from ages 3 to 7 years practice web usage and get familiar with their first experiences with computer games.

  • 8 posts
    6 members

    SportOnline is a Start-Up company developing cloud-based application services.  As our first project SportOnline has developed a new concept for youth team sport management. We have created web-based tools to minimize manual paperwork by automating routine processes.

  • 5 posts
    7 members

    The Application should help daily work of e.g. salesmen who constantly have to make travel bills that list e.g. kilometers and other costs and report those to company. These costs can be e.g. car expenses, taxi, train, hotel, lunch, customer meeting costs, and so on. Application should support many different kind of expenses with variable parameters. E.g. Car kilometer reimbursements depend on how many people were in car.

  • 4 posts
    7 members

    The activities in the New Factory have started from very little and grown up to a lively environment of remarkable size in just a couple of years. How has this happened? How has the Factory evolved? What is the background and circumstances from where the New Factory has grown?

    www.uusitehdas.fi