Mobile devices equipped with GPS receivers and other sensors and connected to services with map data enable exiting location-based games to be built. Multi-player location-based games played out on city streets or urban areas are referred as “urban gaming” or “street games”.
Project Goal
The project goal is to design and implement a location-based game called MyTerritory. The initial game idea follows. In the game, the goal of the players is to conquer areas (territories) by moving around them in various ways (walking, running, cycling, etc.). The way of moving affects how strongly the area is conquered, e.g. so that walking affects stronger and driving a car less since it is easier. Players can form teams or compete individually. When a player or team conquers an area, the area on a map is marked with team related signs. The signs can be e.g. color, graffiti, or icons related to the favorite music of the gang. For example, to earmark a territory for a certain band, the team needs to travel around the territory while listening to the band. When other users enter the territory owned by a gang, they hear and see the music and signs of the dominating gang.
Desired skills/competencies
Mobile programming, game programming, Web service programming, graphic design, game design, user experience design.
The exact task assignment is matched to team size and skills.
Development tools, environments and standards
Qt/QML, LAMP service stack.
Nokia Research Center will provide SW libraries for context (e.g. user activity) sensing.

Demola Awards

Winner 2010
Regional innovation award
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The Best Summer Job in Finland 2011
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- RT @tobyd: Listening to SurfAir present at #DemoLA. Amazing concept and model, backed by some heavy weight players. #dominate

