Current advances in 3D audio ,video and gaming, as well as, augmented reality stimulate the development of 3D devices targeted for the consumer domain. Majority of 3D displays currently available on the market can be divided into two categories. One, for which either polarized or shutter glasses are needed, and one for which no glasses are required. Both type of displays take advantage of the stereoscopic cue. They do not implement the other major cue, called head motion parallax. Effectively, the user observes a three-dimensional scene but when he moves his head there is no scene change as expected by the observer. This affects 3D experience of the device. Thus, the display which reacts on head motion can bring more value to overall 3D effect generated by the 3D display. Moreover it can be implemented also on traditional 2D displays, producing a 3D experience without any additional hardware.
Project Goal
Implement software reproducing head motion parallax effect on traditional 2D display. Use Kinect sensor for XBOX 360 to get the position of the head in real-time. Suggested use-case is a video player using 3D video content from YUV files. Adjust 3D video content displayed from the player according to the position of the head.
Desired skills/competencies
C/C++ programming.
Development tools, environments and standards
OpenCV, OpenNI, libfreenect.
Contact: Kemal Ugur, NRC Tampere
Demola Awards

Winner 2010
Regional innovation award
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The Best Summer Job in Finland 2011
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